Mass Effect: Revelation is a novel set in the universe of
Mass Effect, the much-anticipated Science Fiction RPG being produced by BioWare for Microsoft's Xbox 360 console. Written by the game's lead writer, Drew Karpyshyn, whose other prominent writing credits include the
Star Wars: Darth Bane series and a novel adaptation of
Baldur's Gate II,
Revelation serves as back story to the events of the game, introducing the reader to characters, races, and concepts from the Mass Effect universe.
Let's be honest here: this is a novel based on a video game. Some of you are probably thinking, "Bard, you just panned Kim Stanley Robinson. How can this book possibly stand a chance?" It's true. While I am not the sort of literary snob that believes a novel based on a television, movie, or game franchise must of necessity be awful, there's a tendency for books like
Revelation to be less than stellar. My expectations for this book were not high. However, what I wanted out of this book was not strong writing or deep characters; rather, I wanted more insight into the game I've been anticipating. I have a feeling that a lot of people that read this novel are going to be looking for the same thing. Can we excuse a novel for poor writing and flat characters if it gives the reader exactly what she's looking for? From my perspective that's the very definition of the contract between the reader and writer.
So let's look at both. How does the book hold up as a read? What insights does it offer into the setting of the game, and are these ultimately satisfying?
In his acknowledgments, Karpyshyn thanks his editor helping to make the book the best it could be in light of tight deadlines. It left me with the impression that the author, himself, wasn't very satisfied with this book, and indeed, the novel feels as though it was rushed out the door. I'm unfamiliar with the author's previous works, and thus, I can't offer an opinion as to whether a few more months of revisions would have made a positive difference with this novel, but my gut feeling is yes.
The story follows
Keith David Lieutenant David Anderson, who is given the assignment of tracking down Kahlee Sanders, the only known survivor of an attack on a human research station. It seems the humans have been conducting illegal research experiments, and thus, Sanders is wanted both for questioning in light of the attack and also to keep word of these illegal experiments from falling on the ears of the Citadel Council, a galactic tribunal that resolves disputes and maintains peace between species. Naturally, one of the Citadel's special agents (or Spectres) is also tracking down Sanders, and the true instigators of the attack have hired their own mercenaries to deal with the problem.
If the plot so far seems a bit textbook skiffy, that's because it is.
Revelation doesn't break any new ground here (and if we may extend the digging metaphor a bit further, actually robs a number of graves), but for all that, the plot is engaging and the convenient coincidences and stretches of plausibility are largely forgivable. The characters, with the sole exception of the Spectre Saren, are pretty flat and unconvincing, and the dialogue is mediocre throughout. This, I found to be disappointing since video clips of the
Mass Effect game have indicated that the dialogue is pretty solid. Ultimately, the end of the story proved to be unsatisfying, and I was left with questions that will hopefully be answered in the game. In all,
Revelation makes for a fairly bland read. It might excite readers without a lot of experience in science fiction, but it's definitely not going to cut it for sci-fi veterans.
This leaves us with our second question. Does the novel serve as a good intro into the universe of Mass Effect? My answer here is a qualified yes. While the novel does an excellent job introducing us to the universe, veteran science-fiction fans may once again find that universe a bit lackluster. The Universe of Mass Effect reminds us, at varying turns, of
Babylon 5,
Farscape,
Firefly,
Starship Troopers, and most particularly, David Brin's
Uplift novels. The entire galaxy functions as a collective solely due to the presence of the technology of the Protheans, a highly sophisticated spacefaring race that mysteriously disappeared many millennia before the emergence of the current space powers. All the allied spacefaring races of the galaxy relying on this technology, even though none of them understand it. This technology includes the Mass Effect relays that enable faster than light travel, as well as the Citadel, a highly advanced space station that serves as
mankind's last best hope for peace the sociopolitical hub of the universe. In addition, there is a galaxy-wide prohibition on artificial intelligence research, since it's commonly assumed that sentient artificial life will invariably turn on its creators and become an unstoppable force in the universe. The novel even pays lip service to the idea that the Protheans may have had a hand in the evolution of the current spacefaring races.
The alien races are rather run-of-the-mill as well. The turians get to be the foil the race for humanity, similar to us in temperament, intelligence, and ambition, but at odds with us because neither they nor we have gotten over the brief war between our races. The krogans are the huge, gruff, war mongering lizards. The asari are the blue-skinned, effeminate diplomats. Perhaps most interesting (and most disappointing) are the Batarians, who as a culture receive more stage time in the novel than any other race, and yet, it has been confirmed that they will not be in the game itself.
However, it must be said, despite its derivative nature, I found the universe of
Mass Effect to be quite immersive. I can forgive its somewhat unoriginal nature, if only because at some point in the near future I'll actually be able to
play in that universe. Who hasn't wanted to play in the universe of
Firefly or
Babylon 5? And really, that's what
Mass Effect and
Revelation are all about.
Do I recommend this book? Not unless you really, really want to read military science-fiction of the classic pulp variety. If you're interested in the
Mass Effect game and universe, there are plenty of online resources at your disposal. They'll fill you in on the background of the game better than the book does. BioWare may hope to revolutionize the RPG genre with
Mass Effect, but
Revelation does little to revolutionize the video game novel genre.